Attack planning
Original short-form guide cards for war, CWL, farming, and Clan Capital. Admin-ready data makes future guide editing straightforward.
These are concise internal guide notes, not copied guide text. Replace video and base placeholders as your clan builds its own playbook.
Controlled pathing into high-value core defenses.
Use the Queen to remove the clan castle, enemy Queen, and a key defense lane, then send Miners and Hogs through a narrow spine with Warden support.
Air-first pressure against compact anti-ground layouts.
Trade heroes and spells for air defenses, then send Hounds and Balloons in measured waves so the cleanup arrives before the clock becomes a threat.
High-value chain damage and safe league attacks.
Create a wide funnel, preserve the Warden ability for heavy splash, and use freezes to keep chains moving through clustered defenses.
Core-breaking ground pressure with sturdy front-line pathing.
Shape a compact lane with heroes, drive the smash through the core, and preserve freezes for the heaviest multi-target defenses.
Surgical core removal before a hero or dragon finish.
Land the Blimp in a protected core pocket, layer invisibility with patience, then transition into a safe backend plan.
Slow, durable pressure through dense compartments.
Use Warden walk or heroes to define the lane, then push Super Witches behind tanks and keep the army compact through the core.
Efficient district opening with predictable spell value.
Open the first layer cleanly, preserve jump or rage value for the second hit, and leave obvious cleanup routes for the next attacker.