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Attack planning

Strategy Library

Original short-form guide cards for war, CWL, farming, and Clan Capital. Admin-ready data makes future guide editing straightforward.

These are concise internal guide notes, not copied guide text. Replace video and base placeholders as your clan builds its own playbook.

War

Queen Charge Hybrid

TH13-TH16Advanced

Controlled pathing into high-value core defenses.

Use the Queen to remove the clan castle, enemy Queen, and a key defense lane, then send Miners and Hogs through a narrow spine with Warden support.

Pros

  • Reliable two-star floor
  • Excellent cleanup speed
  • Rewards strong scouting

Watchouts

  • Punishes weak funneling
  • Needs clean spell timing
VideoBase link
War

LavaLoon

TH11-TH15Expert

Air-first pressure against compact anti-ground layouts.

Trade heroes and spells for air defenses, then send Hounds and Balloons in measured waves so the cleanup arrives before the clock becomes a threat.

Pros

  • Huge triple potential
  • Flexible entry choices
  • Strong against exposed air defenses

Watchouts

  • Trap-sensitive
  • Time can collapse quickly
VideoBase link
CWL

Electro Dragon

TH11-TH16Beginner

High-value chain damage and safe league attacks.

Create a wide funnel, preserve the Warden ability for heavy splash, and use freezes to keep chains moving through clustered defenses.

Pros

  • Simple execution
  • Strong two-star consistency
  • Good for rushed cleanup

Watchouts

  • Weak into spread bases
  • Limited cleanup control
VideoBase link
War

Root Rider Smash

TH15-TH16Intermediate

Core-breaking ground pressure with sturdy front-line pathing.

Shape a compact lane with heroes, drive the smash through the core, and preserve freezes for the heaviest multi-target defenses.

Pros

  • Forgiving pathing
  • Strong core access
  • Great hero value

Watchouts

  • Can overcommit spells
  • Needs cleanup deployed early
VideoBase link
CWL

Super Archer Blimp

TH13-TH16Expert

Surgical core removal before a hero or dragon finish.

Land the Blimp in a protected core pocket, layer invisibility with patience, then transition into a safe backend plan.

Pros

  • Massive opener value
  • Can crack boxed bases
  • Pairs with several backends

Watchouts

  • Black mines and tornado matter
  • Spell timing is unforgiving
VideoBase link
War

Super Witch Smash

TH12-TH15Intermediate

Slow, durable pressure through dense compartments.

Use Warden walk or heroes to define the lane, then push Super Witches behind tanks and keep the army compact through the core.

Pros

  • Strong against box bases
  • Durable army
  • Great for planned wall breaks

Watchouts

  • Slow
  • Vulnerable to bad side funneling
VideoBase link
Capital

Capital Ram Raid

CapitalBeginner

Efficient district opening with predictable spell value.

Open the first layer cleanly, preserve jump or rage value for the second hit, and leave obvious cleanup routes for the next attacker.

Pros

  • Team-friendly setup
  • Simple scouting
  • Good medal efficiency

Watchouts

  • Requires shared plan
  • Bad openings waste follow-up hits
VideoBase link